Quote Originally Posted by hwnd View Post
nxPascal doesnt have something?
Apart for the FPS demo where bullets are bouncing around in almost torus shape free polygon model, and player itself moving on rough terrain, no. It is much trickier to simulate bunch of falling cubes, and that kind of interaction, than simulating a single collision. 1 option seems to be Newton
http://www.saschawillems.de/?page_id=75