I could write an iOS tutorial either for games using either OpenGL ES 2.0 or Apple's UIKit with Xcode and FreePascal 2.6rc1, if I find some time.
You can also use my so far third-part series on the changes of FreePascal 2.6.0 (Part1, Part2 and Part3) if you want to.
What is the guestimated timeframe for the release of the fourth issue?