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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Lookin' good Nuno! This work impresses me since before I've only seen game library stuff from you for the most part. Nice to see quality game dev, and resourceful stuff too.

    And no, porting C++ to Object Pascal is perfectly legit.
    Jason McMillen
    Pascal Game Development
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  2. #2
    Quote Originally Posted by WILL View Post
    And no, porting C++ to Object Pascal is perfectly legit.
    I would call that "code improvement" or something like that. Sanitizing C++ code.

  3. #3
    Had some troubles but finally the game itself is finished so I started with the mission design. Here you have a view of the "Briefing Mission" screen:

    The problem here is that Allegro's text drawing procedures corrupts the stack so I can't use them; note that I'm using last SVN-Work In Progress Allegro.pas. I had to create my own text drawing procedures.

    Quote Originally Posted by Ingemar View Post
    I would call that "code improvement" or something like that. Sanitizing C++ code.
    Just what I said...
    Last edited by Ñuño Martínez; 21-04-2012 at 05:57 PM.
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  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Very cool! Could use a bit more variety of colour, but the design is more important than the appearance first off.
    Jason McMillen
    Pascal Game Development
    Co-Founder





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