Results 1 to 10 of 15

Thread: FPCDoom

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Can it be compiled for Linux or are there some Windows-only libraries in use?
    Best regards,
    Cybermonkey

  2. #2
    Quote Originally Posted by Cybermonkey View Post
    Can it be compiled for Linux or are there some Windows-only libraries in use?
    It uses DirectDraw surface for blit buffer, DirectSound for sound effets and MCI for music. Al lthe system specific routines are the i_xxxxx.pas units.

  3. #3
    Awesomesauce mate!!

    cheers,
    Paul

  4. #4
    PGD Staff / News Reporter phibermon's Avatar
    Join Date
    Sep 2009
    Location
    England
    Posts
    524
    Absolutely awesome although now I'm confused - if the doom/heretic engine is ID Tech 1 - and the Quake 2 engine is ID Tech 2 - then what does that make the Quake 1 engine?
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  5. #5
    what does that make the Quake 1 engine?
    Id tech 2, making it just an earlier version of the Quake 2 engine..

    https://en.wikipedia.org/wiki/Id_Tech

  6. #6
    PGD Staff / News Reporter phibermon's Avatar
    Join Date
    Sep 2009
    Location
    England
    Posts
    524
    Quote Originally Posted by Chebmaster View Post
    Id tech 2, making it just an earlier version of the Quake 2 engine..

    https://en.wikipedia.org/wiki/Id_Tech
    Well now I have to rename a bunch of stuff
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  7. #7

    FPCDoom 1.12.3.114

    Version 1.12.3.114 is available

    Downloads (windows executable and full source code - tested with Lazarus 1.6.2, 1.8 and 2.0.4)


    Source code repository


    Notable New Features
    • Software rendering using multiple CPU cores
    • Dynamic lights/lightmap
    • Widescreen support, pillarbox & letterbox, custom aspect ratio etc
    • Mirror
    • Color post processing effects like grayscale & (retro) palette
    • Change display mode from the Menus
    • Key bindings
    • Many other new additions to the Menus to configure the engine.
    • Portions of the source code has been reformatted to prepare alternate compilation targets (win 64bit & maybe linux).


    Screenshots to demonstrate the new rendering features







    Screenshots of Menu options











    Enjoy!
    Last edited by Jimmy Valavanis; 22-11-2019 at 07:34 PM.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •