Hello! This isn't really what you asked for, but you may be interested in this FlashPascal demo:
http://flashpascal.execute.re/CubeMan3D.php
The source code is included in the examples shipped with the compiler.
Hello! This isn't really what you asked for, but you may be interested in this FlashPascal demo:
http://flashpascal.execute.re/CubeMan3D.php
The source code is included in the examples shipped with the compiler.
If you think this is hilarious then I strongly suggest you check game named Sumotori Dreams (http://www.gravitysensation.com/sumotori/) which is implementation of similar algorithm in a Sumo Wrestling game.
oops, i found out a problem, angular velocity should be also relative to parent angular velocity, this doesn't seemed obvious to me... now it works perfectly
Simbicon:
--- 106 ---
37969,48
0,08 0,00
-2,49
34,48
-89,00
12,03
-60,76
-18,80
14,67
box2D:
--- 106 ---
37983,68
0,08 0,00
-2,47
34,48
-88,98
12,01
-60,60
-18,82
14,64
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