Quote Originally Posted by pstudio View Post
First of all Eclipse is "just" an IDE which uses the default compiler from JDK.
I always think I sound like a complete jerk when I correct people but please understand it's for all that would read the topic, not anything specifically targeted at your good self


Eclipse has it's own compiler that is seperate from javac.

http://stackoverflow.com/questions/3...lipse-compiler


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I should imagine that performance is much the same across the board. I'd expect the native javac and eclipse compilers to produce marginally faster code than Oxygene.

As with FPC vs Delphi or GNU C++ vs Micrsoft C++, code structure is most important and choice of compiler when concerning performance is only a consideration if you're maxing out your target device. As you'd be aware of the most performance intensive games available for your target devices you can make a rough estimation of how 'busy' they are and design your own games to hover below those requirements to account for any slight performance penalty that may exist with Oxygene etc