Sadly I cant play your game either. I wanted to make it a point to try and play the games you all made, but in this case I cant. Perhaps you or someone else is able to create a video so we can at least see your game in action?
Sadly I cant play your game either. I wanted to make it a point to try and play the games you all made, but in this case I cant. Perhaps you or someone else is able to create a video so we can at least see your game in action?
Now with music: http://www.ragnemalm.se/lightweight/...with-music.zip
and a video: http://www.ragnemalm.se/lightweight/twobitclip.mov
(A bit weak sound, short part of a race.)
I tried making a Windows port today. Big surprise, it is always harder than you expect. I use Unix file handling calls (FpOpen, FpRead etc) for TGA loading and OBJ loading, and replacing them with standard Pascal calls turned out to be pretty hopeless. FpRead just doesn't map well on Read, not even BlockRead. I might have done something wrong but BlockRead messed up my data badly.
So I should probably give up the portability ambitions for now. Really a pity since that is a major reason for using OpenGL. A Linux port would be much easier though.
Too bad about the conversion. But, thanks for putting up the video.
Speaking of my conversion, there were two problems: I did try to remap the file functions, and was partially successful, but then we have the other problem: Playing sounds. I use QuickTime on the Mac, and although QuickTime exists for Win32, it won't help for Linux and I never used it on Windows, so there can be any number of problems.
What do the rest of you use to play music under Windows?
There is always SDL DLLs, and freepascal comes with SDL units already.
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
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http://gameknot.com/#paul_nicholls
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