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Thread: Pascal Gamer Magazine Issue 4 Needs Content: Want to write an article?

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by SilverWarior View Post
    In my article about RPG battle system I do have already more complicated battle system. But I do start from smal and simple and explain how to make it more comlex etc....
    Don't get complicated at all. Trust me the readers will be able to do that on their own all by themselves. Just give them the basics and feel free to elaborate on it and how to expand, but keep it stupid simple as far as design is concerned and it will have the best readability and usefulness among most of the readership.

    Quote Originally Posted by SilverWarior View Post
    For my article about savegames I intend to show how to save data from some object do file and later retrive it. I also imntend to tell about wich data should go into savegame and wich doesn't need to (just teoretics). Then I also intend to talk a little about creating backup copies of previous savegames. Recently I hapened to se a game wich has been doung backup copies by literaly making hard copie of a savegame file by FileCopy routine. This aproach takes more time and is prone to data damage incase of power outage at the time. Simply renaming curent file and then saving savegame into new file is much faster and much safer.
    As long as you keep it simple and to the point. Further explanation can be done, but only if it illustrates the point of the core lessons. This applies to the above article too! In fact to all tutorials and written lessons trying to teach something.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Quote Originally Posted by WILL View Post
    Don't get complicated at all. Trust me the readers will be able to do that on their own all by themselves. Just give them the basics and feel free to elaborate on it and how to expand, but keep it stupid simple as far as design is concerned and it will have the best readability and usefulness among most of the readership.
    Sorry but my article is already made upon a sourcecode for more complex battle system. If I go back to something stupid simple I need to rewrite my whole article all over again. I have done this several times to achive what I have imagined. To be honest I'm not prepared to throw away all my work so far.
    Anywhay I still belive that it will have good redability.

  3. #3
    Co-Founder / PGD Elder WILL's Avatar
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    Well if you've already gotten near competition of your article then I guess the point it practically moot. However don't make this a common practice or you may find the results disappointing so you put lots of effort into writing only to get little reaction to them.

    Smaller bites are easier to consume than the much larger ones. As is with articles and their scope.

    Right now for an article tally I have only 3 in my folder:

    How to start making a Boulder Dash like game - from Paul Nichols (Not sure if it was complete or just a draft?)
    Compiler Directives for Working with Muliple Files - from Super Vega
    Playing with Pointers - Methods, Procedures & WinAPI - from Patryk "Brainer" Nusbaum

    Am I missing one of yours? If so then please send it to contact@pascalgamer.com in case I've accidentally misplaced it. I will have another look around for it. I need them in some kind of odt or doc format to work with them (editing / formatting) locally on my system.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  4. #4
    Quote Originally Posted by WILL View Post
    How to start making a Boulder Dash like game - from Paul Nichols (Not sure if it was complete or just a draft?)
    Hi Jason, that article was complete

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