procedurally generated would be quite neat and save you a ton of space for assets.
You may have longer load times as result though.
if you are on Gimp, you can try this ones:
- http://gimp-texturize.sourceforge.net
- http://fimg-gmplugins.sourceforge.net
I guess that there is a perline somewhere in Gimp too.
EDIT: in this place http://devmag.org.za/2009/04/25/perlin-noise/ you can find a way to create your own textures using perlin.
Last edited by pitfiend; 02-04-2012 at 11:46 PM.
Using scripts to create textures doesn't necessarily mean slow. if we are able to create a texture from a script then we could save that texture same as any. we can create and save textures as they are needed and dispose of them when they are no longer needed. because they are scripts they can be influenced by the game that uses them.
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