My first idea was to rewrite my original PGD contest entry Run-A-War - but decided that could be cheating
Edit - I think the easiest option is to create a top down scrolling shooter.
My first idea was to rewrite my original PGD contest entry Run-A-War - but decided that could be cheating
Edit - I think the easiest option is to create a top down scrolling shooter.
Last edited by cairnswm; 21-06-2011 at 06:48 AM.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
My current plan is to make a top down arena shooter. In 3d. The asset are already somewhat finished, but now I just need a 3d model loader with animation support(and an exporter from some 3d program..)
Peregrinus, expectavi pedes meos in cymbalis
Nullus norvegicorum sole urinat
Good luck with that. I've searched a lot for that in the past couple of days and there really isn't much available.
I'm just thinking about making something out of competition. I have a lot of small code snippets and examples I wrote for my nds programming book, and it should be funny to recombine them in a small "one key" casual game. My idea is: you control the wings' flap of a bat, that needs to avoid obstacles and, at the same time, to eat bugs/flies to increase energy. The goal is to get the highest score as possible
DeleD supports animations and a way to export it. I believe Paul Nicholls was working on that so you'd better ask him.
I do have a great game idea, but I still have to find time. Today, I will try to find a suitable library for me to use (with accel. 2D graphics, particles, sound and basic input). I will have more time next weekend and the week thereafter so things will run a bit slow for me in the beginning. Hope to see some good screenshots from other competitors soon.
Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.
I had made a ms3d model exporter plugin for DeleD if you are interested:
http://www.delgine.com/plugins/viewP...s&contentid=32
It was slightly buggy, but I have since loaded the source code up to a server, and I think someone else has improved it slightly (don't know if they have uploaded it though)
Here are the projects for DeleD and some of it's plugins, including my MS3D one:
http://sourceforge.net/projects/deled/
http://sourceforge.net/projects/deled-plugins/
PS. it looks like some of my MS3D code was updated 7 weeks ago...
there is a unit_MS3D.pas that you can use to load MS3D models into Delphi
I don't know how to get the actual animation going in Delphi, etc, you would have to look that up on some MS3D site...
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
Wow - 1 week engine development... Reminds me, people were working over the weekend ? I only got my main menu, game structure and engine integration done. I still have to implement the character generation system, AI (this one will be tricky), and find a way to code those pointers to procedures I'm so fond of using
My plan is a platformer based on a mario-style story where the aim is simply to destroy as many enemies as possible tekken style I hobe everyone upgraded to 64mb of ram or more since things tend to rely on 'particle effects' to work. Oh and did I mention the ability/upgrade system? Thats needs implementing too? Whaaat? It wont code itself?
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Finally I've decided to make a sort of "tech-demo". It will be a Gauntlet-like game or something, with random maps for fast plays. I mean no story, no save-games; just start killing skeletons, demons, hell beasts... I'll try to add the nice effects that made me to start using Allegro and write the Allegro.pas wrapper.
Actually I didn't start coding. I was too busy trying to find an idea for the game.
Last edited by Ñuño Martínez; 22-06-2011 at 08:09 AM. Reason: Quoting...
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haha! I haven't started my game at all yet (gives myself a kick in the arse to get started...)
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
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