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Thread: The future of Pascal as language for games

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  1. #13
    PGD Staff / News Reporter phibermon's Avatar
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    I believe that for commercial game development, pascal will one day be a viable choice in the financial sence but that won't happen until there are sufficiently advanced cross platform capable libraries to choose from. And for pascal to be an attractive option for increasingly larger game budgets, it's often preferable within the industry to license engines and libraries that don't require them to reveal their code assets due to various open source licenses.

    Now indie development is a totally different matter, we already see FPC compiled games released for IOS and people are making great headway with Android framework designs that can make efficient use of OpenGL. Win/OSX/Lin are all sorted and to top it all off there's a myriad of other supported operating systems as an added bonus.

    The best thing that could happen at this stage is for one engine to rule them all, and in the darkness bind them. An engine that does so much for you, that it's just a pain in the ass to consider anything else. I think projects like GLScene are pretty close to that idea and I've seen some impressive engines here in the forums but it's like they've spent their experience points in different stats, and nobody has reached level 60 yet.
    *edit* me included. *shame*
    Last edited by phibermon; 01-06-2012 at 07:27 PM.
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

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