Just give me a time and date. My codebase is finally looking up once I fix up a few issues with the current game 'kernel' I'm kicking. I'm retracting from a compiled game to more of a execution shell that runs scripts that constitute the game itself. The twist behind this, is that the scripts are self modifying (unique gameplay anybody? ). Not to mention, that for 'updates' to a game, its only a case of patching the game files, not a new installation XD. Its still VERY experimental, and I might put up some screenshots of the proof of concept prototype later on my blog if there is any interest.