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Thread: Asphyre Sphinx 3.0.0 has been released.

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  1. #1
    finally Asphyre for lazarus , how about the performance i mean between lazarus and delphi which one produce fast code ! , in my machine delphi is faster but just 4 or 5% iam sure with FPC 2.7.1 the result would be much faster , due to the new optimization O4.
    in lazarus it would be better if you define the paths like so :
    ..\..\..\..\Source;..\..\..\..\Source\Providers;.. \..\..\..\Source\Headers;..\..\..\..\Source\GUI


    thanks for the update and keep it up
    Last edited by AirPas; 31-08-2012 at 10:02 AM.

  2. #2
    Quote Originally Posted by AirPas View Post
    how about the performance i mean between lazarus and delphi which one produce fast code !
    Does it matter, lol. Make game with both, and player won't notice any difference.

  3. #3
    Quote Originally Posted by AirPas View Post
    finally Asphyre for lazarus , how about the performance i mean between lazarus and delphi which one produce fast code ! , in my machine delphi is faster but just 4 or 5% iam sure with FPC 2.7.1 the result would be much faster , due to the new optimization O4.
    Compiled examples with optimization enabled have very similar performance. From my perspective, both compilers optimize the code pretty well.

    Quote Originally Posted by AirPas View Post
    in lazarus it would be better if you define the paths like so :
    ..\..\..\..\Source;..\..\..\..\Source\Providers;.. \..\..\..\Source\Headers;..\..\..\..\Source\GUI
    Yes, I've updated all paths to be like this, you can update from the trunk. Later today I'll publish another Asphyre version.

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