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  1. #1
    This is the code i just write to handle the files. The error i recive is that the path variable gets an AnsiString and the parameter for the IMG_LoadTexture is a pChar. How do i convert them?


    Code:
    program grafica;
    
    
    uses SysUtils,crt,SDL2,SDL2_image;
    
    
    type Textures=array[1..100] of pSDL_Texture;
    
    
    var Window:pSDL_Window; var Tex:Textures; Ren:pSDL_Renderer;
    
    
    procedure Graphic_Initialisation(var Window:pSDL_Window);
    begin
    	if SDL_INIT(SDL_INIT_VIDEO)<0 then
    		writeln('An error ocurred, the program will now quit')
    	else
    		begin
    			writeln('Graphic mode succesfully initialisated');
    			Window:=SDL_CreateWindow('Test',50,50,600,400,SDL_WINDOW_SHOWN);
    		end;
    end;
    
    
    procedure Texture_Loading;
    var path:pChar;
    begin
    	Ren:=SDL_CreateRenderer(window,-1,0);
    	path:=ExtractFilePath('grafica.exe');
    	Tex[1]:=IMG_LoadTexture(Ren,path+'\monster.bmp');
    	Tex[2]:=IMG_LoadTexture(Ren,path+'\monster1.bmp');;
    end;
    
    
    procedure Graphic_Composer;
    var i:byte;
    begin
    	Texture_Loading;
    	for i:=1 to 100 do
    		begin
    			if (i mod 2)=1 then
    				begin
    					SDL_RenderCopy(Ren,Tex[1],nil,nil);
    					SDL_RenderPresent(Ren);
    					SDL_DELAY(50);
    				end
    			else
    				begin
    					SDL_RenderCopy(Ren,Tex[2],nil,nil);
    					SDL_RenderPresent(Ren);
    					SDL_Delay(50);
    				end;
    		end;
    end;
    
    
    procedure Graphic_Destroy;
    var i:byte;
    begin
    	for i:=1 to 100 do	
    		SDL_DestroyTexture(Tex[i]);
    	SDL_DestroyRenderer(Ren);
    	SDL_DestroyWindow(Window);
    	SDL_QUIT;
    end;
    
    
    
    
    begin
        clrscr;
    	Graphic_Initialisation(Window);
    	Graphic_Composer;
    	Graphic_Destroy;
    end.

  2. #2
    Quote Originally Posted by Realeg View Post
    This is the code i just write to handle the files. The error i recive is that the path variable gets an AnsiString and the parameter for the IMG_LoadTexture is a pChar. How do i convert them?
    Wrap the code defining path into PChar method:

    Code:
        Tex[1]:=IMG_LoadTexture(PChar(Ren,path+'\monster.bmp'));

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