View Poll Results: What kind of game project are you working on?

Voters
33. You may not vote on this poll
  • Nothing at all. Too busy.

    1 3.03%
  • None, just game engines or tools.

    3 9.09%
  • I make simple free stuff for fun.

    6 18.18%
  • I'm working on a commercial project and can talk about it much. (NDA, etc)

    4 12.12%
  • I'm working on my own creator-owned project.

    12 36.36%
  • I have a lot of prototypes/ideas, but I don't really have any concrete plans.

    7 21.21%
Results 1 to 10 of 52

Thread: Who is writing a game?

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Simple free stuff, for fun. I have a lot of ideas without concrete plans, and some of them are even started. But well... nobody is actually helping with them, or expecting any release, so i can aswell spend time for playing games too.

  2. #2
    I am working on a simple Chain Rxn clone called "Bubble Chain".
    Here's a screenshot of the Haiku port. (Seems I am the only one using FPC on Haiku for making games?) The final result will work on Linux32/64, Windows, MacOS X and Haiku (as usual). Oh, btw, this is a "real" Pascal game, no Lua coding involved ...

    bubblehaiku.jpg

    And a small video of a very early version (startscreen, menus and sound are now implemented):

    Last edited by Cybermonkey; 16-08-2012 at 09:22 AM.
    Best regards,
    Cybermonkey

  3. #3
    Games, lots of games! =)

    Sultan's Labyrinth - A Royal Sacrifice was already released for MAC and iOS port is about to be released!
    Clairvoyant - The Magician Mistery was already released for PC/MAC and iOS port is my Next Work!
    A new Match3 game and a New Solitairie (I can't give much details yet) are almost ready and will be soon released for Windows/Mac and iOS. Just a hint, this Dragon will be part of one of these!


  4. #4
    Well, I'm still working on "Phase 2" of Projekt Weltherrscher, but for a project that complex (and the fact that I only have the weekends and evenings to code) I'm pretty happy with progress, especially lately. And yes, a beta release is nearing

  5. #5
    im currently working on my bachelor exam and have done a small game for it, i will release it soon
    on the other hand after my exam i plan to finish some games wich are actually only prototypes (tons of them) or fully written game design documents

    EDIT: oh i forgot, i have two projects that really need to be done and both will be commercial
    but no promises until one is done
    Last edited by Daikrys; 16-08-2012 at 05:18 PM.

  6. #6
    I'm having problems geting myself to do any programing lately (lack of motivation) so I spent more time playing games than making them.
    Anywhay currently I have three projects planed.
    1. My game Life among the stars from 2nd PGD challenge - currently on hold (I still need to make decen GUIO for it)
    2. I'm creating my own VCL-like GUI library. If I manage to do it the way I have imagined, it would be posible to use this library with any Graphic Engine capable of working with vertex graphics and probably even with other programing languages. My poor knowledge on this area is giving me some hard time at the moment.
    3. I'm also planning to create my own program for creating graphics. I have idea for this for quite some time now but have decided to move it from idea to reality when I haven't managed to find suitable program for creating graphics for my game. So I folow the old saying: If you cant find suitable tool for yourself, go ahead and make one. This project is also on hold since I'm planing to use Game graphical engine (probably Asphyre Sphinx 2) for renderning whole form and all controls on it. I hope that in the future this will alow me to port this graphich creator program to other platforms aswel. And before I can continue working on this I need to finish my VCL like library.
    So in the end my VCL-like library has top priority at the moment.

  7. #7
    I'm almost in same situation than SilverWarior, but my lack of motivation is that I just moved myself from Madrid to Burgos, so I'm tired and out of place. Lately I'm a bit more motivated and may be I'll continue with my Allegro.pas project soon.

    Anyway, I'm planning to professionalize (as a lot of people asked me to sell some of my unfinished games) or move outside of Spain. Not sure what I'll do yet.
    No signature provided yet.

  8. #8
    Currently I'm working on a set of classes and components based on an existing API for an online game. Plan to release it as soon as complete and stable.

  9. #9
    Currently im working on a 3D map editor, i actually worked on it since 2008, rewrote it hundreds of times and now i have to do it again, because im unable to find fast object picking for my editor.
    Tried many things and most of them fail or are too slow.

    The rest of the features are easy. The editor is for specific game, made in 1999, my most favorite game and that's why i work on map editor for 5 years now, i had many months of doing my other things, while this project was just "freezed".

    Now im again on it. Im doing it in OpenGL and Delphi 7 Personal Ed.

    For me, making this editor, is alot more interesting than making some game.
    Im not much of a gamer, i only play few games, including the favorite one.

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •