Quote Originally Posted by WILL View Post
Yeah the indie gaming scene does offer a lot of repetition and redundancy in many areas.
So does the big AAA gaming scene. Just take a look at the latest biggest games:
- FPS: First person shooters are most comon theese days. But the problem is that they all feels the same (once you played one you got the feeling you played them all). Why is that? That is becouse they only differe from each other in graphics, special effects, sounds and a storryline (this one usualy being rather poor).
The overal gameplay is usualy the same. The only differences in gameplay are usually just some rather anoying action scenes during which you should press specific keys at right time to pas theese action scenes. They are usually pretty linear (have poor replayability). Yes some of them do offer sidequests and alows you to chose when you want to start main quest which gives more sandbox feeling. But when you look a bit closer you will notice that theese sidequest are there for you to just take a short break from main storry line. But since none of theese sidequests doesn't affect the main storryline it means that they don't increase the games replayability this much. And many times theese sidequests actually feels verry repetiv which deffinitly don't increase games replayability.
So basically almost nothing new in the FPS gameplay lately.
- RTS and Strategies: There haven't been many big name Real Time Strategies lately. And for those who were and I played them I dare to say that they have actually become even worse than some old RTS games. Sure the grephics have gone through major improvment but the overal gameplay has become much worse. Lots of sucssesful RTS series got screwed up becouse of this. Developers would have to realize that it is not the fancy graphics which makes game great, but the games gameplay.
- RPG: When talking about Role Playing Games I should mention two branches of this genre.
In first branch there are RPG games which stay loyal to clasic RPG genre and slowly expands it with new features making use of new computers capabilities like 3D graphics, making use of physics and making use of all the processing power that todays computer has to offer which alows creating of huge procedural generated worlds.
In second branch are not actual RPG games but games from other genres which make use of some of the RPG features to spice up theese other genres a bit.
- Puzle games: I'm not verry fond of this genre but from what I can tell the only improvments in this genre are from making use of new computer capabilities (3D graphics, Physics).
- Racing games: Theese have just slowly moved from being arcade racing games toward becoming more of a racing simulations (still far from being actual simulations) this all being posible of todays computung powers. But other than this and some fancy graphics nothing new in this area.
- Simulation games: This genre probably has most new things to offer du the fact that nowadays computers are capable of processing simulations of varios things that weren't posible in the past. But I must say that there are lots of games which claims to be simulations but infact are verry far from being that. I consider theese kinda games to be insult to the whole genre.

Anywhay the main reason why Indie game sceene is being floded with bunch of Tower Defense like games, Matching games, Find the object games and various arcade styled games is the fact that theese are usually easier to be developed.
And since most Indie developers are usually beginers in game development, or developers who actually develop their games in their free time, most of them decide to go and develop something simple which can be done in quite short time rather than do something complex and big which would require long development time during which the person developing this might actually lose further interest in doing so.
Probably the reason why I haven't finished any of my games yet is the fact that I'm thinking rather oposite and aim big and complex, probably to big and to complex. But hey as a gamer I'm slowly getting tired of seing bunch of mediokre or bad games out there so I decided to go and make something great. If I'll sucseed only time will tell.