View Poll Results: Where do you look online for new indie/casual games?

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  • WoM Only

    1 12.50%
  • Online Stores / Shops

    3 37.50%
  • Review Websites

    1 12.50%
  • Other... (Tell us about it!)

    4 50.00%
  • Twitter

    1 12.50%
  • Facebook

    1 12.50%
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Thread: Where do you go to find new indie/casual games?

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  1. #1
    Well, PjW is now on IndieDB, and as far as I know Desura is their own store. But I must admit that I'm not a casual player, and prefer deep and long-lasting games, so many Indiegames fall out of my target. But I have found several interesting games over at IndieDB and I also think it's a good place to promote your games.

  2. #2
    Steam and their sales is a major source for indie games. gog.com has also started selling indie games.
    Otherwise bundles like humblebundle.com, indiegala.com and indieroyale.com are a good source for indie games.
    Lastly I hear about the latest indie games from my co-students at the university. After all we are studying games, so I'm constantly informed about the next big thing in games.

    Edit:
    And of course kickstarter is a dangerous place to browse, if you don't wanna spend a few bucks. I just ended up backing this project: http://www.kickstarter.com/projects/...the-universe-0
    Last edited by pstudio; 23-01-2013 at 06:18 AM.
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  3. #3
    Sadly, I feel that an indie game must come with good reviews. Wading through the piles of games at AppStore, GoG, MacGameStore or Steam will only lead you to infinite numbers of tower defense (can be good but usually just more of the same), make-groups-of-jewels (usually not very interesting), find-hidden-objects (worse, extremely boring and there are a lot of them) or match-tiles-with-mahjong-tiles-without-even-telling-it-isnt-mahjong (worst, I absolutely hate them). It just isn't worth trying, the market is flooded with overpolished garbage.

    So I go for indie games if they are recommended by a trusted source, or if they come in Humble Bundles. Reviews can help, except that I don't read many magazines/websites that have them.

    Not much help I am afraid. It isn't really getting easier to get attention in the market.

  4. #4
    Quote Originally Posted by Ingemar View Post
    Sadly, I feel that an indie game must come with good reviews. Wading through the piles of games at AppStore, GoG, MacGameStore or Steam will only lead you to infinite numbers of tower defense (can be good but usually just more of the same), make-groups-of-jewels (usually not very interesting), find-hidden-objects (worse, extremely boring and there are a lot of them) or match-tiles-with-mahjong-tiles-without-even-telling-it-isnt-mahjong (worst, I absolutely hate them). It just isn't worth trying, the market is flooded with overpolished garbage.
    I absolutely agree with this.

    Throughout many attempts that I've made on my iPhone and iPad through Apple Store and Samsung Galaxy through Google Play, I only found countless "casual" games based around the model of harvesting as much cash from you as possible - be it from banners or ingame payments.

    There are really only few indie and non-indie that I found interesting and mostly these come from word of mouth - either from a friend or a colleague.

    In my point of view, there are very few *really interesting* games coming out these days, the rest is a flood of poor remakes/recreations with huge effort of sucking your pocket.

    Recently I'm no longer trusting reviewing sites as I've found a lot of sort-of biased reviews, which look like they were paid to give good feedback about a game that utterly sucks and only wants to gets your cash off. Just recently my wife purchased a game of throwing balls, which kept nagging about purchasing even more expensive version and to get more content you need to pay even more or share this crap on Facebook (which none of us use) to unlock more levels - a money-hungry Shovelware.

  5. #5
    I agree too with this.

    I using review websites and after that I buy them directly on their stores (not gog, steam or other sh*t as them).
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  6. #6
    My favorite gaming info sites are http://www.rockpapershotgun.com/ and http://www.tigsource.com/ . I gave up on games for ipad/ android, too much crap in both stores to dig through and usually most interesting are ports of old pc games..

  7. #7
    I usually only folow the forums of various Indie games I like becouse almost all of them have and Off-Topic section with atleast one thread pointing to other interesting games. The best thing bout this is that usually games suggested there also fit my interests as pepole who have interest in certain game also do have similar interests in other games than I do.
    The other source are game reviewing sites. But I don't mind much about their reviews but I only read short description of the game and check screenshots to see if this game might interest me.
    I also use Youtube quite often to watch various gamplays as it might show you much information about the game. I stoped wathcing trailers long ago as they rarely provide much ifo about the game (great trailer for crappy game).

  8. #8
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    Yeah the indie gaming scene does offer a lot of repetition and redundancy in many areas. And of course people out for a quick buck, which I'm not all that in favor of myself.

    I think all of us should be looking out for trances of these things in our own commercial attempts too. I don't think that there are too many here that would try to "milk it", but if your game looks like it's trying to be much more honest (opposite of what these other games are putting off as a message to their players) then I think that will speak volumes for your games and your group/company/own self as a game developer and people may be more receptive to trying your games and looking to see what else you have done.

    I've found myself to become a fan of Double Fine Productions (as an example) for this reason. I may not be a hardcore fan of everything they put out, but I at least enjoy most of what I've tried of theirs because of their honest approach to making their games. It's an example of a nice way to be in the game dev world.
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