View Poll Results: What tools are you currently using to write your games with?

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  • Delphi

    13 37.14%
  • Free Pascal

    18 51.43%
  • Lazarus

    19 54.29%
  • Delphi Prism / Oxygene for .NET

    0 0%
  • Oxygene for Java

    3 8.57%
  • Oxygene for Mac/iOS (Nougat Beta)

    0 0%
  • Smart Mobile Studio

    2 5.71%
  • Other (Tell us please...)

    6 17.14%
Multiple Choice Poll.
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Thread: What tools are you currently using to makes games with these days? - 2013

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  1. #1
    Quote Originally Posted by WILL View Post
    As for VBOs, weeeelllll I thought those were depreciated in favour of older and possibly even some newer methods? Can someone chip in on this? Sascha, Luuk, Yuriy?
    Nope, it's the contrary VBOs are actually the preferred way (together with VAOs) of storing vertex data in OpenGL 4.x, while old stuff like immediate mode and display lists can't be used anymore (for some years now display lists have been torn down into VBOs by the graphics card drivers anyway).

  2. #2
    WILL,

    thank you for sharing your experiences with Oxygene. Currently I'm wondering to buy a license of Oxygene or Smart Mobile Studio and reading your text helped me to compare them.
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