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    "Scripting" language

    He guys,

    Still working on QDFPS (http://www.pascalgamedevelopment.com...p?14893-Qdfps/) and I wrote a little "scripting" language for this. The only thing you can actually do is set variables and execute procedures with up to 5 parameters so its pretty limited I use it for my console and for map scripts to load and set things while a map is loading. Syntax is a mix between pascal and c and there are and it supports booleans, integers, floats and strings as parameters. Strings however have some limitations which for me is fine since I only use them for paths. The code should be pretty self explanatory and it comes with a testbed. I though some other people might find it usefull.

    Luuk
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