it isn't problem to interigrate newton and glscene, it is just that ode doesn't seem to move anywhere and newton is much better and promising physics engine.Originally Posted by savage
it isn't problem to interigrate newton and glscene, it is just that ode doesn't seem to move anywhere and newton is much better and promising physics engine.Originally Posted by savage
This is my game project - Top Down City:
http://www.pascalgamedevelopment.com...y-Topic-Reboot
My OpenAL audio wrapper with Intelligent Source Manager to use unlimited:
http://www.pascalgamedevelopment.com...source+manager
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