Quote Originally Posted by Sascha Willems View Post
Well, you could draw the canvas of the TPanel (or all other TWinControls) to a Bitmap with e.g. BitBlt, and then feed that bitmap to OpenGL as a texture. This would allow you to display your TWinControl inside OpenGL. Though that won't be very fast.
Yes i know about this... and already try it... it slow and became slower where more objects put in the panel... not so good option....

So i must think another way to decode the video and audio in the texture to use in glplane...

Thank you Sascha Willems...