DCE objects fly away
In my program I am trying to get some collision detection. If i setup the DCE maneger based collision detection on an object by its self it works fine. when I make that same object a child of a dummy cube it still works fine unless that dummycube is not at 0,0,0 then the object will fly away at high speed. How do I make it stay where is should stay and why does this happen, it doesn't seem to happen if I just create a test app to test this problem.
the oncollision event just displays a message box, this is NOT activate when my object flys away (unless it hits something on its way)
the object will eventualy be a moving object, so I were using the dceDynamic version.