Runs at 83 FPS windowed. Roughly 58-62 FPS Fullscreen due to anti-aliasing I think.

Pretty efficient. One thing to note in your readme, when you write one, is that WindowBlinds messes up the SDL window handle. So unless the application is ignored, the game cannot be played. After a few crashes, 1px tall windows, and general tinkering (while looking for a log file *tsk tsk*) I figured it out and got the thing working.

Other than that, I'm good.

I'd ask you some questions now about how you are using the Lua scripts, but I'll just leave that be for now and read your lua headers and such. I'll let you prioritize the competition for awhile, and then drive you crazy with questions!

I found that on normal difficulty the walking speed was a bit too slow, because it really took awhile to find my way through. In the end I gave up because I didn't want to spend so much time in an early alpha, but you've got the maze generation part down solidly!