I've recently purchased a load of animations from Mr Bones' excellent Mo-cap animation site. http://www.truebones.com/. they're quite good and as I'm no animator, I thought I'd use them in a project.
the issue is, which of the pascal resources support them?
Will I have to convert them?
Daz Studio,Milkshape and Ultimate unwrap support them, so I can rig up a model to use the BVH bones structure, no problem. But using them dynamically, that's the ticket.
But it would be very nice to know that something like GLScene recognised the animation files and allowed me to load the animations dynamically during the game (as opposed to the Torque engine's requirement that all animations are compiled into the model)
Any words of wisdom would be gratefully received.