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Thread: 2d Physics : Delphi Ape and Delphi Box 2d

  1. #1

    2d Physics : Delphi Ape and Delphi Box 2d


    Hi everybody,

    several month ago, I posted here my translation of APE Physics engine.
    I fellow my way, with the intention to work with it, but the lack of update of the main APE site push me on an other side : Box2d.

    I begin translation, but, sorry, lot of work and lot of stuffs : You know certainly what I'm said.

    Fortunaly, other man work on it ! Qianyuan Wang made a wonderfull port, youll find his work here : http://sourceforge.net/projects/box2d-delphi/
    the top is the fact it is distribute with the original demo : An huge one ! Anyone know original Box2d demo knows what I'm said.

    I work a little on it, and I propose to you a first very basic demo on my site.
    http://www.objectifstudio.com/oo_en/page10.html

    I put archive on Delphi APE too.

    Have a nice day, folks !

    Vincent


  2. #2

    Re: 2d Physics : Delphi Ape and Delphi Box 2d

    This is totally awesome. Great demo's too.
    Coders rule nr 1: Face ur bugz.. dont cage them with code, kill'em with ur cursor.

  3. #3

    Re: 2d Physics : Delphi Ape and Delphi Box 2d

    Agreed, this is awesome!

  4. #4

    Re: 2d Physics : Delphi Ape and Delphi Box 2d

     cool!!!

  5. #5
    PGD Staff / News Reporter phibermon's Avatar
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    Re: 2d Physics : Delphi Ape and Delphi Box 2d

    Dont forget the excellent port of Chipmunk 2d available here : http://www.par-com.net/~paulr/GLScene/

    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  6. #6

    Re: 2d Physics : Delphi Ape and Delphi Box 2d

    Thanks, I missed this one : I'll take a look.
    You use it in VFA ?

  7. #7
    PGD Staff / News Reporter phibermon's Avatar
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    Re: 2d Physics : Delphi Ape and Delphi Box 2d

    Well I used it in the 2D engine which was called VFA (Vector Fish Anomaly... don't ask) and the VFA WM was used to manage the various windows including the physics test.

    It was ported by Paul Robello and I've found it to be excellent, very quick.

    in the small world of 2D physics engines, there are many that say Chipmunk to be the best, I believe it's a derivative of Box2D.

    However which is best? APE? Box2D? Chipmunk?

    I should imagine they're all good enough for most game projects, I suppose it's a matter of which interface you prefer unless you're after a very specific feature.

    I'm not sure though and concidering all three are ports to pascal, comparisions run by our C/C++ cousins are not applicable to the implementations available to us.

    Perhaps if someone has the time to drop all three into a framework, define the same physics structure in each and benchmark?
    When the moon hits your eye like a big pizza pie - that's an extinction level impact event.

  8. #8

    Re: 2d Physics : Delphi Ape and Delphi Box 2d


    Hi !

    A little up, cause I update some demo on Phys2D (with work with new api of box2d release 2.1.3)
    There are :
    - A new Huge demo of Box2D (by Qianyuan Wang as Pascal translation from c++)
    - New basic demo for minimal use.
    - Demo with graphics.
    - you'll find graphics unit on the site under graphics page.

    read you soon !

    Vincent

  9. #9

    Re: 2d Physics : Delphi Ape and Delphi Box 2d


    Oups, perhaps I forgot to put a direct link

    physics :
    http://www.objectifstudio.com/oo_en/page12.html
    graphics
    http://www.objectifstudio.com/oo_en/page13.html

    by !

  10. #10

    Re: 2d Physics : Delphi Ape and Delphi Box 2d

    awesome
    From brazil (:

    Pascal pownz!

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