SDL 1.3 has been in heavy development for some time now, as you may or may not be aware you can't currently create OpenGL 3 Contexts with JEDI-SDL as it's a header translation of v1.2, which does not support OpenGL 3 Contexts.
A Full SDL 1.3 header translation is a task that I don't have time for, but no doubt JEDI-SDL will be updated when 1.3 goes public.
For the time being, I'm creating an SDL 1.3 mix in unit.
My only real goal here is to implement enough of the 1.3 specific exports, structures etc in order to be able to create the new style OpenGL context.
The idea being that you can then do anything else (input, sound etc) using the JEDI-SDL headers along with the SDL 1.2 backwards compatiblity that SDL 1.3 naturally supports.
Used in conjunction with the DelphiGL OpenGL header, this should provide a good cross platform framework for people looking to develop in OpenGL 3 and 4.
is anyone interested or does anyone know if this has already been done?
(I'm just testing it on windows for now so I don't have to write all the IFDEFS)