I feel like writing a tutorial on tool development. Each medium/large project needs tools to support it and to let other users create new content/maps. I'm working on my Spline Editor now so I can use my experiences to write an article that will give you some insight in how I did it and what kind of approach is best to get a nice extensible map/content editor working in no time.
Does anyone else feel like writing an article? I'd like a bit of competition...




Reply With Quote
... I think it would indeed help if I did not have to include links to basic pascal stuff, setting up an IDE, compiler and runtime also... It is a bit of a pain and yhou do lose focus from what you want to write about when you have to include lines to try and cover every eventuality. Any volunteers on how to get everything working up wo and including a basic sdl test program? It would help a ton with my pong tutorial. 
) if you want some competition, how many articles can you publish before Pong goes live? It might take a few weeks of fine tuning my odt file on my HD (no offence, but I cant to extended writing in the online editor) since all but the most insignificant bugs and gameplay issues have now been solved. Looks like you get the first in new gamedev tuts soon WILL


