This is a questions I ask myself a lot with pretty much all of my own projects. And it's a good question to keep asking from time to time. I would suggest to be sure to try your ideas before you outright discount them. You never know how all the elements of your game will fit together as a "whole experience" until it's there and you have a decent session of testing to see where your pros and cons lay. Like soup sometimes all it needs is a little "salt."
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