Looks like the game could not create the frame buffer object. Does your graphics card (and the drivers) support frame buffer objects? If you get the time, could you please use my glCapsViewer and upload a report for your graphics card? That would help me locate the problem.
Yeah, I've been playing around with the FOV, and extremly wide FOVs with lots of sway create a somehwat insane look. And just for fun I added wild shaking to the screen depending on player stresslevel for internal testing, and that made the game look even more insane. But I won't add that for the final release
And I'd love to see the game on a surround setup with 3 monitors. That would be sick...
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