Good things take their time, but finally version 1.5 of the Newton Game Dynamics SDK (formerlly referred to as 1.35) has been released. There have been many changes so make shure to grab it. Some of the more interesting changes :
<ul>[*]Continous collision[*]Totally overhauled vehicle joint[*]Closest point calculation for convex geometry[*]Overhauled collision system[/list]
And much more, including fixes speed-ups and some other smaller additions. Right now there are only SDKs for Windows and MacOSX, but Linux should follow soon.
I also uploaded the translated Delphi headers, and this time the download also contains the translation of the custom joints from the Newton SDK. Those are joints that were recreated using the custom joint interface of Newton. This is a very unique feature that allows the user to create any kind of joint he needs, instead of limiting the user to a given set of joints (like most other physics SDK do).
A big thanks goes to Jon Walton (aka Tux) for sending me the initial translation of that custom joint unit which the one included in the download is mainly based on.
You can get the download here (~20 KBytes). It includes the header and the translated custom joints and should work with Delphi and FPC.
(Note : I haven't had time to update my newton page, but I'll do as soon as I get the time for it)
If you find any bugs, please report them here or over at the Newton forums.
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