The characters are just developer holders, that is unless I don't find a graphics artist to come up with better ones. They are from an application called Charas. The app is for building sprite sheets for RPGMaker, but they work well for other engines as wellOriginally Posted by Huehnerschaender
. Basically, I'm capturing the items from their inventory that I like to a single sheet, then at runtime I make multiple passes and "build" the actual sprite for each player and/or NPC.
I'm glad to hear that the FPS is still holding some what high, was that at the normal play level?
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