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Thread: Multiplexity: Viking Rampage

  1. #21

    Multiplexity: Viking Rampage

    Looks good so far! About 384fps on my laptop.
    The new features wheren't there afaict, although I could see the items.

    Looking forward to the updates.

  2. #22

    Multiplexity: Viking Rampage

    Gave it a go on my system and so far it runs very well at about 1100 fps. But it seems that you can't pick up items in the latest version (at least I didn't find the button) and the collision radi for some trees are so small that I can pass through them most of the time.

  3. #23
    Legendary Member cairnswm's Avatar
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    Nov 2002
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    Randburg, South Africa
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    Multiplexity: Viking Rampage

    Picking up items is just a case of running though them

    I have redone some of the collision stuff to make it harder to run through trees and easier to pick up items. Still got problems with running into chickens though (Did anyone see the chicken). Currently the collisions let you walk on top of chickens

    Sort of know how to stop it happening so will work on it tonight.

    Surrently thinking about making chickens explode instead of die - but cant get the look and feel of it right
    William Cairns
    My Games: http://www.cairnsgames.co.za (Currently very inactive)
    MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)

  4. #24
    Co-Founder / PGD Elder WILL's Avatar
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    Multiplexity: Viking Rampage

    Imagines a large ploom of feathers.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #25

    Multiplexity: Viking Rampage

    And don't forget the boak boak sound!!!
    <a href="http://www.greatgamesexperiment.com/game/Valgard/?utm_source=gge&amp;utm_medium=badge_game"><img border="0" alt="GGE" title="GGE" src="http://static.greatgamesexperiment.com/badge/game/valgard/gge400x56.png"></a>

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