Time to introduce my entry for the competition.
The working title is Space Commando, yes I know it's silly, but it'll have to do for now.
The game is a hybrid of space sim (shooter) and first person shooter. The players will fly their ships, fight with the enemy ships and dock on other ships and space stations, at this point the game is transformed into a first person shooter.
The gameplay is based on missions that the players have to accomplish, like destroying enemy ships/installations or finding some military documents inside a space station.
I've been working on the game engine for about a week and this is what I've got so far:
A simple space scene with a rotating cube, a skybox and basic camera controls for moving and rotating the view.
I've been trying to put together a team and that has seriously hurt the design phase, I hope to be able to submit the design document before the deadline.
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