If you make all movements in the game time based instead of frame based yuou can still use OpenGL and SDL.
If you make all movements in the game time based instead of frame based yuou can still use OpenGL and SDL.
William Cairns
My Games: http://www.cairnsgames.co.za (Currently very inactive)
MyOnline Games: http://TheGameDeveloper.co.za (Currently very inactive)
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