That would require pixel shaders as well as the already planned render targets, so guess i'll have to implement shaders aswellOriginally Posted by arthurprs
That would require pixel shaders as well as the already planned render targets, so guess i'll have to implement shaders aswellOriginally Posted by arthurprs
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
I just took a quick look at Phoenix today and I must say that I'm excited about the final release
However, when I tried some of the demos (already compiled) it seems the program wouldn't load all images. F.ex. in the Demo.exe app the tank is just to white boxes. I don't know what's wrong. The images are in the same folder.
And shaders would be great to have
Will it be possible for a person to write a OGLES 2.0 render for ARM (I'm thinking Open Pandora) to Phoenix? Or is it limited to x86?
Anyway, I hope to write a game this summer and I would love to use Phoenix, so I just want to give you a word of encouragement
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
Well, i think what you saw in the demos with the white images is that the images that some demos are loading arent power of two in size, no big deal really because you can use the texture packer in the image editor to merge them into one image. I will fixx the demos in time
And there's some WOW factors comming along, so stay tuned !
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
Didn't think it was a big deal, but if some looked at the lib for the first time they may not be impressed by some moving white boxesOriginally Posted by Andreaz
Now you're just teasing us Looking forward to see these WOW factorsOriginally Posted by Andreaz
Imagine I've written something clever here inspiring you to make something awesome. If that happens give me credits
That is so true, but its still in beta so i think i'll get away with it for now, its not the same if you download the stable versionOriginally Posted by pstudio
It has been noted, thanks, and will be fixed.
Hopefully i will be able to finish it up in a little while, its one of thoose things that i missed since i first started writing games in DelphiX ages agoOriginally Posted by pstudio
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
Just so you know Phoenix is now listed in the PGD Library: http://www.pascalgamedevelopment.com/PGDLib/Phoenix
Feel free to make corrections or add missing information.
Great, thanks. I have changed some of the wrong stuff. I'm currently trying to sort some bugs in the collision code, after that i'd say its about time for a new releaseOriginally Posted by WILL
Amnoxx
Oh, and this code appears to be an approximate replacement for return(random() & 0x01);
Phoenix Wiki
http://www.phoenixlib.net/
Phoenix Forum
http://www.pascalgamedevelopment.com/viewforum.php?f=71
Hey, neat!! I'm 'famous'!! LOL! ;-)Originally Posted by Andreaz
Was that the partition unit that packed smaller rectangles into a larger one?
I originally got that from Nitrogen, before reformatting and adding to the code.
Nitrogen wrote it for his Font Studio (http://www.nitrogen.za.org/projectinfo.asp?id=12) (Thanks Nitrogen!!).
Or are you reffering to my image packer program I wrote?
http://www.pascalgamedevelopment.com...39565#msg39565
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Bookmarks