Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
OMG its playable... I have tweaks to make, maps to create, tilesets to design and bugs to fix still... Looking forward to this one though.
I once tried to change the world. But they wouldn't give me the source code. Damned evil cunning.
Looks like an authentic arcade game, your idea is very good. The absence of texturemapping make the game more atmospheric. Looking forward for the final version
Last edited by Jimmy Valavanis; 30-03-2012 at 04:14 PM.
Thanks mate
Well, I think I have done as much as I can for this competition!
I have uploaded the latest (and most likely the last) zip file to the FTP site:
"paul_nicholls - vectored! - final.zip" (6.1MB file, Win 32 only - tested on Vista/XP)
It includes a read me file with my email address and instructions
It even has some music now
PLEASE! let me know if it works, or doesn't work ASAP!!
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Worked fine here! Good work!!
Last edited by Jimmy Valavanis; 30-03-2012 at 04:14 PM.
Windows 7 64 bit here, works fine with sounds.
Some notes: It says "Press f5 to reset" when you die, but pressing f5 seemingly does nothing?
When you die / run out of time, it resets your distance to 0, so you don't know how well you did
Damn! I thought I had fixed the F5 issue - I removed it to reduce the button count for extra points...Some notes: It says "Press f5 to reset" when you die, but pressing f5 seemingly does nothing?
When you die / run out of time, it resets your distance to 0, so you don't know how well you did
Ok, I will try and fix this and the resetting issue too ASAP if I still have time.
Thanks for testing!
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Hidden cheat codes or for-development testing things can be forgiven as long as they are either well hidden from the core of the game or they are disabled for the normal running of the game it's self.
I don't want everyone to have to tear apart they means of which they developed their game, just to satisfy the d-pad + 4 buttons rule. As long as the game is played among the 8 buttons and any extra keys used are only for debugging purposes, we will judge those and not get into nitty gritty bits about how F1 makes the FPS display come on and off. That doesn't effect the game so we don't care about tiny things like that.
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