Quote Originally Posted by Akira13 View Post
lol what is this even supposed to mean? Makes zero sense. Of course there's a way to do it (many ways, actually), and none of them are very difficult to implement at all. The dglOpenGL unit actually includes a function that literally just returns all supported extensions in a single string, called "Int_GetExtensionString". For whatever reason though it doesn't have a "forward", pre-implementation-section declaration so it isn't externally visible by default. However, all anyone needs to do to use it is simply copy and paste

Code:
function Int_GetExtensionString: AnsiString;
anywhere in the file before ​"implementation" and below the type declarations.
I accidentally scrolled all the way down in dglOpenGL, and saw some of those functions at the end, and wondered how does that work with no var parameter or no return value