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Thread: 3rd PGD Challenge Questions

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  1. #1
    I hope that my game idea (that I'm starting to love) qualifies for the rules :

    The basic outline is that you guide a human through the different stages of life (starting with birth, over to youth, adult, elderly, death and maybe even beyond, kinda as "levels") by answering different questions, with each answer moving the character through a differnt "portal" (or corridor), making from some really though decisions that can affect the guided character, even resulting in death (and maybe suicide). Each answer will affect certain attributes of the character, and the "goal" is to make it through the end

    Would that be okay for the contest?

  2. #2
    Another quick question, could the PGD challenge-related posts be shown on the frontpage's "latest forum topics" list?

  3. #3
    PGD Community Manager AthenaOfDelphi's Avatar
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    Quote Originally Posted by User137 View Post
    Another quick question, could the PGD challenge-related posts be shown on the frontpage's "latest forum topics" list?
    I think this is a great idea... I've added a recent posts box to the front page above the news. This will just show the latest posts about the challenge.
    :: AthenaOfDelphi :: My Blog :: My Software ::

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Sascha Willems View Post
    I hope that my game idea (that I'm starting to love) qualifies for the rules... ...Would that be okay for the contest?
    Yeah that seems pretty legit to me. It would be interesting to see if you go contemporary or if you put a twist in there like some kind of other time period or a fantasy theme to it.
    Jason McMillen
    Pascal Game Development
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  5. #5
    Would a game where you have to push/shove/blow a character around using some force count as indirect control compared to direct direction movement, etc?

    cheers,
    Paul

  6. #6
    Quote Originally Posted by paul_nicholls View Post
    Would a game where you have to push/shove/blow a character around using some force count as indirect control compared to direct direction movement, etc?
    On my opinion if theese forces are not fixed to the character itself but fixed to the world it would be.
    For instance: Fixed fann to blow your character away, water currents, etc.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by paul_nicholls View Post
    Would a game where you have to push/shove/blow a character around using some force count as indirect control compared to direct direction movement, etc?
    Essentially yes, however as long as you are not just creating another protagonist character just to manipulate your intended protagonist. I made sure to specify that in the rules to prevent such thoughts.

    However, blowing (from wind?) or pushing using say gravity and/or slopes and the environement it's self or perhaps some kinda device(s) (ala The Incredible Machine style of play could work)

    ...but of course you do need to have at least 1 protagonist character of some kind.
    Jason McMillen
    Pascal Game Development
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  8. #8
    Speaking of The Incredible Machine (TIM), they are renewing that game by name Contraption Maker in Steam as early alpha version.

    And as far as my self-programmed scheduling application tells, PGD jam has 13 days 5 hours left

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by User137 View Post
    And as far as my self-programmed scheduling application tells, PGD jam has 13 days 5 hours left
    Nice!

    I can see that game becoming popular on touch screens for sure!

    Well this is a quiet jam for sure... I'm guessing that everyone is heads down coding huh?
    Jason McMillen
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