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AthenaOfDelphi
Hey everybody! Been hard at work at my day job and on the new house. Both have left me not too much time for supporting the PGD community, however it has left me with a little bit of personal time to work on some of my special projects such as Garland's Quest, which recently has been taken on as a budgeted commercial game project. I've already hired a professional artist and musician who have been coming up with some great stuff for the game's complete make-over. The other big project ...
I know we have the PGD challenge on at the moment... But who doesn't like a blitz paced game dev jam? I know I have a lot of work on my entry to do still... But if I'm honest I've now sort of got that - I hate looking at my code a little since its virtually all the code I've done recently... And so, I decided I needed a break - but one where I didnt fall out of touch with game code... A break called LD23. Just to give you guys a heads up - the themes are looking absolutely awesome so ...
Hey everyone! It's been a while since I wrote a new blog, so I figured that I should make an attempt to give you all a slice of my thoughts of late. I've been a little busy for the past few months, so you all know I have a full-time career on top of all this volunteer stuff I do with the community. Though I love it, I have to put food on the table after all, right? I've been back in full swing over the past few weeks however and I've ben trying to jolt the community into ...
Well, looks like time is going to be on my side for the next few weeks so I figured I'd just drop a line in to PGD for the summary of whats been going on these past weeks (months!?)... Internet in the UK - Plastic box routers that look like they should contain pop tarts (bar the cat poopin magic rainbows) seem to perform as such and as a result the faithful old Livebox 1.1 has had to be barred from the house after 5 of them failed in weeks of each other - Orange and BT blamed our cables ...
After a tedious 1 year of SDL and other performance, stability and compatibility hassles its was time to rebuild. Prometheus now runs faster, smaller and more flexibly - and work is still being done in this area. Now theres an application logger that can be toggled at a flick of a bit, its pure OpenGl code that talks directly to X11/WinAPI and it has no DLLs/SOs. And to add another plus theres some extra niceness in the Utils unit that lets you lear out arrays with a single command, ...