Helios - and low level pascal
by , 05-03-2012 at 04:50 PM (9416 Views)
Well, looks like time is going to be on my side for the next few weeks so I figured I'd just drop a line in to PGD for the summary of whats been going on these past weeks (months!?)...
Internet in the UK - Plastic box routers that look like they should contain pop tarts (bar the cat poopin magic rainbows) seem to perform as such and as a result the faithful old Livebox 1.1 has had to be barred from the house after 5 of them failed in weeks of each other - Orange and BT blamed our cables so I sent them packing... Now its back to some old(er) technology in the form of an outdated but rock solid Shiro DSL805e hooked up to a WNR100v2 from netgear. In english, thats an old faithful modem we brought back from south africa that now syncs at a cozy 18-20mbps and a cheap as chips 150mbps N router to pipe it all out to us. As easy and straightforward s that sounds theres 6 weeks right there... And when I told them it wasn't my wiring they still didnt listen
Past Exams - hey, its first results day thursdayso that went well... More to come though so I'll be having some more time out soon unfortunately
Prometheus - Yep, this one is STILL in the works. I've cleaned up the GL and some relevant docs are ready to be passed through fpdoc for publication, so yay. I can now say the graphics are now workable although my interpretation of XLib and X11 could use some refining - so if theres a good book out there please drop a line belowWin32 and Mac can make do with SDL for now, but something permanent would be very nice...
PGD challenge - looking forward to it. Period. It'll be prometheus powered and hopefully that'll be more field experience with it for more tuning and development. Oh, did I mention I'm reading Andrus source to make it (sort of) integrate with ZenGL, think fonts so far,so now resources fit together - Andru, credit where its due, there sure is some insanely good code in ZenGL...
Helios - Yes, the little article that took FPC back to the bare metal. Well, I've had an idea after poking around my network and finding I have aeons of CPU time to burn so I might just get a diary of that focusing on getting a command line and some script language together - thinking something for number crunching on gargantuan scales could be fun since I have some code for that kind of thing already
So yeah, lots of smileys, happy times - work, but happy. I'll be keeping a small log going and if I ever get a playable game out of my prototypes, I'll see if I can get a write up in the tutorial section. Now about that photo for the PGD page will wanted......................



... And when I told them it wasn't my wiring they still didnt listen 
so that went well... More to come though so I'll be having some more time out soon unfortunately 
Win32 and Mac can make do with SDL for now, but something permanent would be very nice...
so now resources fit together - Andru, credit where its due, there sure is some insanely good code in ZenGL...




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