Just come across what looks to be an interesting article by Adrian Courrèges discussing the rendering pipeline in Deus Ex: Human Revolution.
Check it out:- http://www.adriancourreges.com/blog/...raphics-study/
[COLOR=#241E12][FONT=aktiv-grotesk][SIZE=2][FONT=arial]Added support for vertex/index buffers to the engine. Yes, yes, until now there were no GL buffers support in the engine - the geometry was...
Cooler 23-05-2022 08:08 AMFirst, there won't be download for you, ever. Because:
1. The sources make your eyes bleed. I don't open them anymore for the sake of my own sanity.
During the coding of Grayout, a floodfill style game, I became aware of the high DPI monitor problem. Well, it's a problem for the unaware programmer,
Last Post By: SilverWarior Yesterday, 01:14 AM
vBulletin Message