I got a request recently to do a tutorial on how I load Tiled maps, and well, how could I refuse? Tilemaps are some of the most basic systems for maps, and relatively painless to implement. There are unfortunately, a number of caveats and some issues which this specific tutorial will not cover.
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A computer science high school student in the UK has created his own Pokemon clone in Pascal. It is ASCII-based, but still looks quite impressive. SDL was added in to play
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Hey everyone! Thanks for stopping by PGD to read the latest goings-ons in the (Object) Pascal game development world.This is our third News Round-up which started just this year in 2011. All you site members, please leave a comment with feedback and whatever follow-up information you feel needs to be said. This month we will be talking about...
Today and tomorrow David I. will be talking about Embarcadero's roadmap at the ADUG Autumn Symposium 2011 in Australia and how they plan on Delphi and their other tools
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Spriteengine with Lazarus
Thread Starter: DLPBHi,
Last Post By: DLPB 03-06-2024, 05:27 PMI've been using Asphyre 4.1 with Delphi 7 - but want to move to Lazarus. problem is it looks like TSpriteEngine doesn't support Lazarus.