Jim McKeeth
@JimMcKeeth
Host of the Podcast at Delphi.org
Developer Evangelist with Embarcadero Technologies
My email: Is jim@ at my last name .org
Delphi.org - McKeeth.org - Embarcadero.com
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
Ok, for good or bad, I have started a thread about my 2nd PGD Challenge entry called "Platformation"
http://www.pascalgamedevelopment.com...n-quot&p=84086
cheers,
Paul
Games:
Seafox
Pages:
Syntax Error Software
itch.io page
Online Chess
http://gameknot.com/#paul_nicholls
I have no problem with this but must the journey force to elect the route? I mean, it's mandatory to offer more than one way to the player to select the one he wants? Or can it be only one route?
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It can be only one route, but this way you lose bonus points. You get bonus points if player can travel back and forth between places.
You do not have to allow for route/location selection, but as SilverWarior states, this limits your ability to take the bonus for allowing players to revisit locations within the same playthrough.
That said, design is up to you. If you feel that your game should have level/route/location selection then by all means add it if you are able, but if you are sure that it shouldn't have it then stick with your guns. Mind you, if you do have time for a story driven game in only 4 weeks plus a weekend then you and I should be working on a project together.
In my game there are the following locations: Desert, oasis and the inside of a pyramid. Are they 3 different locations or just one? (ie Egypt)
Also there is an island and a shipwreck in deep water near the island (the player actually dives to the shipwreck). Are they 2 different locations or just one?
Does it have to be necessary for the player to be able to revisit all the different places to gain the bonus points or just a couple of them?
My question is about the necessity for completing the game to revisit, not the ability to revisit.
Example:
The player is in place A. He must bring the item T from place B in place A. He travels to place B, obtain the item T and bring it back to place A. Then he can procced to place C. He is able to choose to revisit place B but it's meaningless.
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