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Thread: 2nd PGD Challenge Questions!

  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    Question 2nd PGD Challenge Questions!

    This thread is made if you have any questions or need clarification of the rules/theme or if you have to ask a judge something about his system to ensure that your entry will run on all our systems.

    If you don't know and you need a question answered, ask here. We will try to help you as best as we can.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  2. #2
    Can I use Shaders model 2.0/3.0?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  3. #3
    We're March 30th, where is the theme?
    *keeps hitting F5*
    ;-)

  4. #4
    In Canada it's still March 29th, maybe?
    Best regards,
    Cybermonkey

    Pulsar2D framework:
    http://pulsar2d.org

  5. #5
    In Soviet Russia (sarcasm) there is 30th and soon there will be dawn
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  6. #6
    Quote Originally Posted by Darthman View Post
    Can I use Shaders model 2.0/3.0?
    On my Windows 7 64-bit box I have the following:

    Renderer: GeForce 9600 GT/PCI/SSE2
    Vendor: NVIDIA Corporation
    Memory: 512 MB
    Version: 3.3.0
    Shading language version: 3.30 NVIDIA via Cg compiler

    Max texture size: 8192 x 8192
    Max texture coordinates: 8
    Max vertex texture image units: 32
    Max texture image units: 32
    Max geometry texture units: 32
    Max anisotropic filtering value: 16
    Max viewport size: 8192 x 8192
    Max Viewports: 16
    Max Clip Distances: 8
    Max samples: 16

    -----------------

    My MBP with Lion is

    Renderer: NVIDIA GeForce 9400M OpenGL Engine
    Vendor: NVIDIA Corporation
    Memory: 256 MB
    Version: 2.1 NVIDIA-7.18.11
    Device: MacBookPro5,5
    Shading language version: 1.20

    Max texture size: 8192 x 8192
    Max texture coordinates: 8
    Max vertex texture image units: 16
    Max texture image units: 16
    Max geometry texture units: 16
    Max anisotropic filtering value: 16
    Max number of light sources: 8
    Max viewport size: 8192 x 8192
    Max uniform vertex components: 4096
    Max uniform fragment components: 4096
    Max geometry uniform components: 2048
    Max varying floats: 60
    Max samples: 8
    Max draw buffers: 8
    Last edited by JimMcKeeth; 31-03-2012 at 04:21 AM.

  7. #7
    Can I use graphics or other free artworks from http://opengameart.org/? I am not a good graphic artist :-)

  8. #8
    Simple answer from that sites FAQ http://opengameart.org/content/faq
    The purpose of this site is to provide a solid (and hopefully ever-expanding) variety of high quality, freely licensed art, so that free/open source game developers can use it in their games.

  9. #9
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by Kapitany View Post
    Can I use graphics or other free artworks from http://opengameart.org/? I am not a good graphic artist :-)
    As long as the artwork is classified as public domain it should be fine. Just take care when using any artwork that is gathered on such sites does not actually infringe on other owner's IP. When using graphics from such sites, or purchasing it from other sites such as turbo squid or DAZ there should normally be some sort of written indication of it's license for use. This can help verify that you are safe to use it, much like that if you were to hire someone to make something custom for you or have a friend do it.

    When all is said and done, as long as your game's graphics don't infringe on another IP without permission it is safe to use in this competition. This rule is to safe-guard us from legal action, as we think it's only fair.
    Jason McMillen
    Pascal Game Development
    Co-Founder





  10. #10
    Do I need to says something like "I'm invited and doing my game for PGD" or just do it and post?

    And second question - may I post screenshots, video or something else before competition ends?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

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