Can I use Shaders model 2.0/3.0?
Can I use Shaders model 2.0/3.0?
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
We're March 30th, where is the theme?
*keeps hitting F5*
;-)
In Canada it's still March 29th, maybe?
Best regards,
Cybermonkey
In Soviet Russia (sarcasm) there is 30th and soon there will be dawn
Theory is - when you know everything but nothing works.
Practice is - when all works, but you don't know why.
We combine theory and practice - nothing works and nobody knows why
On my Windows 7 64-bit box I have the following:
Renderer: GeForce 9600 GT/PCI/SSE2
Vendor: NVIDIA Corporation
Memory: 512 MB
Version: 3.3.0
Shading language version: 3.30 NVIDIA via Cg compiler
Max texture size: 8192 x 8192
Max texture coordinates: 8
Max vertex texture image units: 32
Max texture image units: 32
Max geometry texture units: 32
Max anisotropic filtering value: 16
Max viewport size: 8192 x 8192
Max Viewports: 16
Max Clip Distances: 8
Max samples: 16
-----------------
My MBP with Lion is
Renderer: NVIDIA GeForce 9400M OpenGL Engine
Vendor: NVIDIA Corporation
Memory: 256 MB
Version: 2.1 NVIDIA-7.18.11
Device: MacBookPro5,5
Shading language version: 1.20
Max texture size: 8192 x 8192
Max texture coordinates: 8
Max vertex texture image units: 16
Max texture image units: 16
Max geometry texture units: 16
Max anisotropic filtering value: 16
Max number of light sources: 8
Max viewport size: 8192 x 8192
Max uniform vertex components: 4096
Max uniform fragment components: 4096
Max geometry uniform components: 2048
Max varying floats: 60
Max samples: 8
Max draw buffers: 8
Last edited by JimMcKeeth; 31-03-2012 at 04:21 AM.
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