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Thread: 2nd PGD Challenge Questions!

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  1. #1
    Can I use Shaders model 2.0/3.0?
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  2. #2
    We're March 30th, where is the theme?
    *keeps hitting F5*
    ;-)

  3. #3
    In Canada it's still March 29th, maybe?
    Best regards,
    Cybermonkey

  4. #4
    In Soviet Russia (sarcasm) there is 30th and soon there will be dawn
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  5. #5
    Quote Originally Posted by Darthman View Post
    Can I use Shaders model 2.0/3.0?
    On my Windows 7 64-bit box I have the following:

    Renderer: GeForce 9600 GT/PCI/SSE2
    Vendor: NVIDIA Corporation
    Memory: 512 MB
    Version: 3.3.0
    Shading language version: 3.30 NVIDIA via Cg compiler

    Max texture size: 8192 x 8192
    Max texture coordinates: 8
    Max vertex texture image units: 32
    Max texture image units: 32
    Max geometry texture units: 32
    Max anisotropic filtering value: 16
    Max viewport size: 8192 x 8192
    Max Viewports: 16
    Max Clip Distances: 8
    Max samples: 16

    -----------------

    My MBP with Lion is

    Renderer: NVIDIA GeForce 9400M OpenGL Engine
    Vendor: NVIDIA Corporation
    Memory: 256 MB
    Version: 2.1 NVIDIA-7.18.11
    Device: MacBookPro5,5
    Shading language version: 1.20

    Max texture size: 8192 x 8192
    Max texture coordinates: 8
    Max vertex texture image units: 16
    Max texture image units: 16
    Max geometry texture units: 16
    Max anisotropic filtering value: 16
    Max number of light sources: 8
    Max viewport size: 8192 x 8192
    Max uniform vertex components: 4096
    Max uniform fragment components: 4096
    Max geometry uniform components: 2048
    Max varying floats: 60
    Max samples: 8
    Max draw buffers: 8
    Last edited by JimMcKeeth; 31-03-2012 at 04:21 AM.

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