It's funny though, SilverWarior does bring up an interesting point by mentioning the theme there. I'm finding that some teams are having a hard time sticking to theme. It's almost as if they want to make what they want to make and then force the theme into it. I guess that's just one angle to go at it from a creative stand-point. The other way could be to take the theme and think of a game that would be built around the theme. That was the intention for the challenges originally, but I guess not everyone can work that way.

Of course another reason could simply be that they are trying to work with their own established frameworks, engines and libraries they spent so much time on already. Fair enough, but it almost makes me want to do the next one where you have to do it from scratch.

Either way I wish everyone luck! There is just over 3 weeks left so don't let too many days go by.