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Thread: 2nd PGD Challenge Questions!

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  1. #1
    Co-Founder / PGD Elder WILL's Avatar
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    No, you don't need to state invitation, everyone is invited. As long as you upload something to the FTP server with the proper readme file with who you are and a contact email, AND it follows all the other basic requirements (Pascal, under 200MB, etc) then it counts as a submission.

    Yes you may post any screenshots or video you like. In fact we encourage it. Your submission entry into the competition, though created for it, is yours to do with as you like. We have no say, except that we get to show it off and use it and screenshots and video captures from it to help promote the community and future competitions.
    Jason McMillen
    Pascal Game Development
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  2. #2
    Ok, then I'm in.
    I have a great idea, a lot of time until competition ends and a big piece of will to do this. I will create topic here when I'll have something to show.
    Theory is - when you know everything but nothing works.
    Practice is - when all works, but you don't know why.
    We combine theory and practice - nothing works and nobody knows why

  3. #3
    Is it a requirement to post source code too?

  4. #4
    Co-Founder / PGD Elder WILL's Avatar
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    Quote Originally Posted by pitfiend View Post
    Is it a requirement to post source code too?
    You should give the rules a more thorough read, but no it is not required. Including source code is optional, but still highly encouraged.


    "OPEN SOURCE: We are letting the competitors choose to include source or not. This will allow the games created in this competition and their engines to be used for commercial use by their authors afterwards. The option is yours, but you don't have to include it to compete in this challenge."
    Jason McMillen
    Pascal Game Development
    Co-Founder





  5. #5
    Can we post any game? even if it is text based and not so complex and pro-ish ?

  6. #6
    The game must fit the competition rules http://www.pascalgamedevelopment.com...ge-The-Journey
    One of the major rules in this competition is that you need to make your game in a way for player to be able to travel between different locations. These locations have to be designed in a way so that it is abolutly clear for player to se that those are indeed different locations.
    I belive it could be posible to achieve this with text based game but I doubt it will be easy. But on the other thought it might be easier than expected.
    So if you wish to try go ahead you have nothing to lose.
    Last edited by SilverWarior; 08-04-2012 at 05:03 PM.

  7. #7
    Co-Founder / PGD Elder WILL's Avatar
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    Well a simple way could be to have each new 'location' a different text colour and change the text color when they arrive there. Then to establish that you are in a new location, you could print off "Welcome to Planet Zoobo!" and continue off with your description and their list of choices, etc... Or if you are any good at ASCII art you could work some of that magic.
    Jason McMillen
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  8. #8
    Co-Founder / PGD Elder WILL's Avatar
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    It's funny though, SilverWarior does bring up an interesting point by mentioning the theme there. I'm finding that some teams are having a hard time sticking to theme. It's almost as if they want to make what they want to make and then force the theme into it. I guess that's just one angle to go at it from a creative stand-point. The other way could be to take the theme and think of a game that would be built around the theme. That was the intention for the challenges originally, but I guess not everyone can work that way.

    Of course another reason could simply be that they are trying to work with their own established frameworks, engines and libraries they spent so much time on already. Fair enough, but it almost makes me want to do the next one where you have to do it from scratch.

    Either way I wish everyone luck! There is just over 3 weeks left so don't let too many days go by.
    Jason McMillen
    Pascal Game Development
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  9. #9
    Quote Originally Posted by WILL View Post
    I'm finding that some teams are having a hard time sticking to theme. It's almost as if they want to make what they want to make and then force the theme into it. I guess that's just one angle to go at it from a creative stand-point.
    Well, I picked my game genre based on time availability and complexity, given the time frame all content-based genres were out given I don't have anyone working on the graphics or level design (that eliminates RPG, FPS, platformers, hand-tuned puzzles...), that left reflex (shooters), random-puzzle and level-scaled/grind games. Given that my last one was basically a shooter, and I had no original idea for a random-puzzle games...

    Quote Originally Posted by WILL View Post
    Fair enough, but it almost makes me want to do the next one where you have to do it from scratch.
    I'm starting completely from scratch this time, in a way it's nice and unencumbered, no library, no game engine, bare-bones RTL, open horizons! but on the other, hand, it's a little "too scratch", I'm making up even the 2D vector stuff and sin/cos caching as I go, been a while since I last had to write those ;-)

  10. #10
    I just got home very late last night from my holiday, and had to unpack and clean up today so I have had little time to think about my entry

    I am thinking of using Oxygene for Java for my entry...is anyone else using Oxygene in this competition yet?

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