Is it posible to set any renderstate or something else, sA¥ that it dont write to the z-buffer if alphatest fails?
ie if I draw a rectangle with a texture that have transparency (a 2d sprite with a alpha channel).
then the zbuffer will draw a full rectangle,
but i dont want the zbuffer updated where the sprite is transparent..
:cry:
(Using Direct3D v.9c)
(and by transparent, i mean on/off.. no half transparent)
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