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Thread: My voxel editor

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  1. #1
    Nice work.
    No signature provided yet.

  2. #2
    qtintf70.dll is missing

  3. #3
    Quote Originally Posted by laggyluk View Post
    qtintf70.dll is missing
    Fixed, thanks!

  4. #4
    nice, i'd suggest adding 2 buttons for scrolling up and down z-levels

  5. #5
    A new version (1.3.1) is available.

    Downloads: https://sourceforge.net/projects/del...-voxel-editor/ (Windows Executable & full source code)

    New features:
    * Heighmap and terrain importing
    * Copy/Paste front, back, left, right, top and down views
    * Optimized OpenGL rendering (using technology from DelphiDoom's OpenGL renderer)

    For Pascal Programmers:
    Inside the vxe_mesh.pas file you can find the TVoxelMeshOptimizer class.
    This class will optimize a (naive) voxel buffer (a plain 3-dimentional ARRAY - declared at voxels.pas file) to an optimized mesh structure (use the LoadVoxel() member function).
    Then the mesh structure can be rendered with the RenderGL() member function.



    Screenshots:







    Last edited by Jimmy Valavanis; 14-11-2018 at 12:38 PM. Reason: Update lost image links

  6. #6
    I don't see any source in the file.

  7. #7
    Quote Originally Posted by Thyandyr View Post
    I don't see any source in the file.
    Go here:

    https://sourceforge.net/projects/del...D_VOXEL_1.3.1/

    You'll see there's two files, one with the binaries and one with the source.
    Last edited by Akira13; 22-10-2017 at 03:37 PM.

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