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Thread: Asphyre Sphinx Framework v4.0.0 (Unofficial release)

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  1. #1
    Quote Originally Posted by Cestari View Post
    Yes, I got the basic working, but it needs some clean up to release.
    Tomorrow i'll create a android branch at github, so you can help me


    I already bought my android device, but it will take a few days to arrive :/



    asphyreand.jpg
    Ok! Is this the proper Github link: https://github.com/MarcoCestari/Asphyre ?

  2. #2
    PGDCE Developer
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    Quote Originally Posted by Danm View Post
    Ok! Is this the proper Github link: https://github.com/MarcoCestari/Asphyre ?
    Sorry for the delay Danm,


    It's here in this branch https://github.com/MarcoCestari/Asphyre/tree/android


    Download link: https://github.com/MarcoCestari/Asph...ve/android.zip


    It's not loading images and fonts, it would be nice if you could debug it and see what's causing the problem.


    My android device not arrived yet :/
    The exemple is full of showmessages

  3. #3
    Quote Originally Posted by Cestari View Post
    Sorry for the delay Danm,


    It's here in this branch https://github.com/MarcoCestari/Asphyre/tree/android


    Download link: https://github.com/MarcoCestari/Asph...ve/android.zip


    It's not loading images and fonts, it would be nice if you could debug it and see what's causing the problem.


    My android device not arrived yet :/
    The exemple is full of showmessages
    Thanks! I will try to fix the problem on the next week..

  4. #4
    Hi!
    First of all, I added "Factory.UseProvider(idOpenGL_ES);" in OnAsphyreCreate procedure (in example)
    Loading archives and creating textures are fixed, Now it works fine
    But I haven't done loading fonts yet
    So, I will send you fixed sources when I finish with fonts
    https://dl.dropboxusercontent.com/u/...8102013959.jpg

  5. #5
    PGDCE Developer
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    Quote Originally Posted by Danm View Post
    Hi!
    First of all, I added "Factory.UseProvider(idOpenGL_ES);" in OnAsphyreCreate procedure (in example)
    Loading archives and creating textures are fixed, Now it works fine
    But I haven't done loading fonts yet
    So, I will send you fixed sources when I finish with fonts
    https://dl.dropboxusercontent.com/u/...8102013959.jpg
    Good job!

  6. #6
    Quote Originally Posted by Cestari View Post
    Good job!
    Now it's finished
    Screenshot:
    https://dl.dropboxusercontent.com/u/...0102013968.jpg
    Temparary dropbox link (i'll delete it when you download the archive):
    https://dl.dropboxusercontent.com/u/...400%20fix1.rar

  7. #7

  8. #8
    PGDCE Developer
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    Quote Originally Posted by Danm View Post
    Now it's finished
    Screenshot:
    https://dl.dropboxusercontent.com/u/...0102013968.jpg
    Temparary dropbox link (i'll delete it when you download the archive):
    https://dl.dropboxusercontent.com/u/...nx400 fix1.rar
    Thanks for your contribuition Danm!


    I modified a bit your changes and merged in the android branch.

    Quote Originally Posted by wagenheimer View Post
    What it is using Delphi XE5 or Lazarus?
    It's XE5, but i think it's not that hard to port it to iOS/Android through Lazarus LCL

  9. #9
    '
    Quote Originally Posted by Cestari View Post
    Thanks for your contribuition Danm!
    Thank you for android version! It's really important for all asphyre fans!

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